Monday, January 2, 2012

Call for Authors

After the success of the first seven entries to the ShaderX book series, of GPU Pro (gpupro.blogspot.com), GPU Pro 2 (gpupro2.blogspot.com) and the soon to be released GPU Pro 3 (gpupro3.blogspot.com), we are looking for authors for GPU Pro 4.

The upcoming book will cover advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on General Purpose GPU Programming that will cover CUDA, DirectCompute and OpenCL examples.
This time, we want to emphasize the new compute APIs and browser-based rendering techniques.

Proposals are due by March 17th, 2012. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from below.

Schedule & Author Guidelines

March 17th, 2012Proposals due !
May 8thAuthors selected and begin writing
July 27thDeadline for Papers
August 7thPeer review feedback due
August 14thRevised articles due
September 1stAll CD demos/code due
September 7thAll articles sent to publisher
September 15thFinal CD sent to publisher
GDC 2013 in MarchRelease


Please download the author guidelines with examples for proposals and the tex example files from here. This download is about 2.9 MB.